2017
- Rowan van Pelt – Evaluating Elements for Successful Serious Game Design – [8]
2016
- Luc Beelen – Scalability in Delivery Models of Serious Games – [7.5]
- Jos Bouwhuis – Scalability Analysis with Software Ecosystem Models in Serious Games – [7.5]
- Matthijs Teerlink – Migrating to Microservices: a step by step approach – [7.5]
- Marc Valkenier -Designed to Scale: Microservices & Sharding – [7.5]
- Erik Steijlen – Usability as a Tool for Improving Non-profit Web Sites – [6.5]
- Jimmy Hu – The most executed code fragment in the world – [8]
- Wiert Omta – The Perfect Cloud for the Job – [8.5]
- Jorrit Berendsen – Most Used Software System – [8]
- Olivier Kranenburg – Static versus Dynamic Requirements Analysis – [7]
- Cas Jongerius – Change Management @ Springer – [7,5]
- Nick Jansen – UI Personalization at Stabiplan – [7,5]
- Michael Wessels – Documentatie at a Product Software Company – [7,5]
- Xander Bouwman – Developing a language for describing online privacy – [8]
- Dennis van de Coevering – Evaluating tools for software ecosystem modeling – [8,5]
- Cas van Cooten – Developing Intelligence Dashboards based on LinkedIn data – [7,5]
- Jan Kramer – Cloud Resource Planning – [8]
- Dino Sontrop – Revisiting the Information Architecture of a Non Profit Organization- [9]