Bachelor Projects

2017

  • Rowan van Pelt – Evaluating Elements for Successful Serious Game Design – [8]

2016

  • Luc Beelen – Scalability in Delivery Models of Serious Games – [7.5]
  • Jos Bouwhuis – Scalability Analysis with Software Ecosystem Models in Serious Games – [7.5]
  • Matthijs Teerlink – Migrating to Microservices: a step by step approach – [7.5]
  • Marc Valkenier -Designed to Scale: Microservices & Sharding – [7.5]
  • Erik Steijlen – Usability as a Tool for Improving Non-profit Web Sites – [6.5]
  • Jimmy Hu – The most executed code fragment in the world – [8]
  • Wiert Omta – The Perfect Cloud for the Job – [8.5]
  • Jorrit Berendsen – Most Used Software System – [8]
  • Olivier Kranenburg – Static versus Dynamic Requirements Analysis – [7]
  • Cas Jongerius – Change Management @ Springer – [7,5]
  • Nick Jansen – UI Personalization at Stabiplan – [7,5]
  • Michael Wessels – Documentatie at a Product Software Company – [7,5]
  • Xander Bouwman – Developing a language for describing online privacy – [8]
  • Dennis van de Coevering – Evaluating tools for software ecosystem modeling – [8,5]
  • Cas van Cooten – Developing Intelligence Dashboards based on LinkedIn data – [7,5]
  • Jan Kramer – Cloud Resource Planning – [8]
  • Dino Sontrop – Revisiting the Information Architecture of a Non Profit Organization- [9]
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